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In a cozy old house, by the big gum tree, Lived Grandpa Tony, as happy as can be. With Dexter the dog, his faithful sidekick, And Baby Peggy, a bond so thick. But one day, a turkey waddled in, Causing chaos with every spin. Grandpa Tony sighed, feeling blue, "I wish with this turkey we knew what to do." He tried a mirror, a trick so sly, To confuse the turkey as it passed by. But the bird just pecked, not fooled a bit, Grandpa Tony scratched his head in a fit. So he sat down with the bird, eye to eye, And told it stories 'neath the sky so high. They laughed and talked, the hours flew by, And soon, became friends, an unusual tie! Now in the garden, by the heat of the fire, The turkey and Tony felt a bond inspire. With Dexter and Peggy, all as one, Their friendship bloomed under the sun. And so, in the end, a lesson learned, Friendship prevails, where vendettas are turned. With kindness and patience, any feud can mend, Just like Tony and his turkey friend.

Charlie is everybody's best friend. He is kind considerate and aware of the feelings of others. Charlie is also very smart and extremely articulate for his age. Charlie lives in a family with a beautiful mom and wonderful dad and four brothers. Charlie has two older brothers and two younger brothers and a big white dog named Bear. Everybody loves Charlie because he is kind to others. Charlie loves to play sports like baseball and basketball. Charlie is just a really great kid.

Story of HassleHurdler Hannah who commutes everyday for work.

課室裏有很多有趣的東西,讓我好奇想聽一聽、看一看。 遇到想聽或想看的東西,先舉手問老師,會是有禮貌的行為。 所以,我會嘗試在上課時安靜坐好,完成練習。 完成練習後,我會嘗試舉手,然後請求老師讓我聽一聽、看一看。 我能夠先做完練習,再舉手請求,老師會讚我「做得好!」

Gadis kecil menemukan botol kaca di gudang rumahnya. Ternyata ada keluarga semut di dalamnya.

Skater Girl emphasizes the importance of safety while skating. Children learn about wearing helmets, knee pads, and other safety gear to protect themselves while enjoying skateboarding with Skater Girl.

In sunny Phuket, 6-year-old Helene loved coding in Python, creating games filled with her favorite things—unicorns, ice cream, and BlackPink music. Her favorite places to explore were the worlds of Minecraft and Roblox. One day, while coding a new game, Helene started feeling strange. Her heart raced, and her hands shook. Anxiety, a new emotion from Inside Out 2, appeared beside her. "What if the game doesn’t work?" Anxiety whispered. Helene paused, unsure, but then Joy, an old friend from Inside Out, appeared with a bright smile. "You’re doing great, Helene! Keep going—it’s going to be awesome!" Encouraged, Helene smiled and continued coding. Soon, Envy showed up, frowning at her screen. "I wish I could code like you," Envy said. Helene replied kindly, "You can learn too! I’ll teach you. We can make amazing things together." Next, Embarrassment peeked out. "What if people laugh at your game? What if it’s silly?" Embarrassment asked. "It’s okay if it’s silly. Games are meant to be fun, and if it doesn’t work, I’ll try again. Mistakes are part of learning." As she was finishing, Ennui sighed. "This is boring, Helene. Why bother?" Helene giggled. "Not everything is exciting, but when the game is done, I bet you’ll have fun." With all her emotions gathered around, Helene finished her game. Her screen lit up with a colorful world where unicorns danced on rainbows, collected ice cream, and sang along to BlackPink's hits. All her emotions cheered together. That night, as Helene snuggled into bed, she felt content. She had created something wonderful and learned to embrace all her emotions. With a smile, she drifted off to sleep, dreaming of her next adventure. The End.

KIKI AND LULU AND ZIA AND MAWA Will search LOVE all over the world.

There is amy with asthma and there’s kai who bully’s her. One day the kai pushes her to the ground while Amy is eating her food. The schools witch who's named Dali. Dali pushes Kai of her and then Kai falls to the floor and goes unconscious. As Amy faint since her inhaler has been expired. Dali switches their souls into each others.now Kai is in Amy’s body and Amy is in Kai’s body. Now Kai is in Amy’s body still but they are in the hospital and Amy who is still in Kai’s body begs Dali to switch them back. Dali agrees and switched them back. Kai asked her why she did that when she has been mean to her her whole life. Amy tells Kai to never bully again because you needed know what someone else is going through. Then Amy’s passes away then. Then she is in her grave in a graveyard and flowers and places all over her gravestone. Then Kai is studying to be a doctor. Now kai is now a doctor and she finds a little girl name jj has asthma and Kai helps her and Jj lives and it ends

The small girl with black hair and brown eyes watches the frog jump from flower to flower until it reaches her hand

1.Napjeu, une jeune fille curieuse avec de cheveux afro et portant de vetements africains , imprimé de bleu blanc , plus precisement du Ndop ( tissus de l'ouest cameroun), tenant une vieille carte dans sa main. Le titre du livre est écrit en haut de la page avec des couleurs vibrantes. 2.Napjeu voyageant à travers une forêt dense, guidée par des lucioles magiques. 3.Napjeu découvrant la ville, où des hologrammes et des avancées technologiques étonnantes sont présents.

A sleek, black cat who seems to know more than she lets on. Shadow is quiet and observant, often appearing when least expected. Is she a friend or a foe?

Leo arriva su Mercurio dove incontra Filippo, un alieno elastico che riesce ad allungarsi tantissimo. Esplorano insieme il pianeta finché non è il momento di salutarsi

boy is a serf who needs to secure a meeting with the king. He builds a raft. paints it brown and black. he brings a knife, a grapling hook,a glass jar with holes in the top,3 pounds of compressed walnut leaves, one slice of ham, one candle a club, a pad of paper, a pack of matches and a chissel. he waits until 11:30 at night. he retrieves his raft from the hiding spot near the moat. he would be dressed in all black. after crossing the moat he scales the wall with grappling hook. uses a candle so he can see. creates a smoke bomb out of jar and leaves to make guards pass out. boy stops to eat ham. he then gets to the kings door and chisels the lock. upon entering the king is impressed he is there despite being a serf.

Join Viaan, a cheerful 2-year-old boy, as he explores his world filled with love, learning, and fun! From morning smiles with Maa to playful adventures at Big Dadi's house and feeding the cows, Viaan's days are filled with joy and discovery. This beautifully illustrated story captures the special bond between Viaan and his family while teaching the importance of kindness, good habits, and listening to loved ones. Perfect for little readers and their families to enjoy together!

Embark on a spellbinding journey with a girl as she unravels the mysteries of Hogwarts, dances under starlit skies, and discovers unexpected alliances in the enchanting world of magic.

In a quiet little village, six-year-old Siraj loved exploring and learning. One sunny morning, his grandmother gave him a small pouch. "Inside are three magic seeds," she said. "They’ll grow if you plant them with kindness, honesty, and patience." The Seed of Kindness Siraj planted the first seed and decided to call it the Seed of Kindness. That day, he saw his friend Zara struggling to carry a basket of apples. "Let me help!" he said. Together, they carried the basket home. That evening, the seed had sprouted, glowing softly. The Seed of Honesty The next day, Siraj planted the second seed. While playing, he accidentally broke Ali’s toy car. "I’m sorry," he admitted. "It was an accident. I’ll help you fix it." Ali smiled, and together they repaired the toy. That evening, the second seed sprouted with golden leaves. The Seed of Patience On the third day, Siraj planted the final seed. While building a kite with Ali, it kept falling apart. Siraj wanted to quit but remembered his grandmother’s words about patience. He took a deep breath, tried again, and finally, the kite flew high. That evening, the seed sprouted into colorful flowers. A Magical Lesson Siraj’s garden bloomed beautifully, reflecting his acts of kindness, honesty, and patience. His grandmother smiled and said, "These values will help you grow into the best version of yourself." From then on, Siraj shared his magic seeds of values with others, spreading happiness everywhere. The End.

Página 1: A Descoberta do Mapa Em uma pequena vila, cinco crianças encontram um mapa antigo escondido dentro de uma árvore oca. O mapa leva a um lugar misterioso onde está escondido o Baú Encantado. Página 2: A Jornada Começa e decidem seguir o mapa. Eles enfrentam rios, árvores Página 3: A Clareira Secreta Após uma longa jornada, as crianças chegam a uma clareira secreta. Lá, encontram o Baú Encantado, coberto por hera e flores coloridas. Página 4: O Tesouro Mágico Ao abrir o baú, as crianças descobrem uma infinidade de brincadeiras mágicas: bolas de malabarismo flutuantes, piões dançantes e um jogo de tabuleiro magico Página 5: Promessa de Amizade As crianças riem, pulam e se divertem. Prometem ser amigos para sempre, compartilhando suas aventuras e descobertas.

very year, the animals of the Great Forest come together for the Forest Games, a fun-filled day of friendly competitions—racing, jumping, climbing, and balancing events that celebrate each animal’s unique abilities. Milo the Moose has always loved watching the games, but this year, he wants to participate. There’s just one problem: Milo can’t run or jump like the others. His legs aren’t as strong, and he moves more slowly than his friends. Some animals worry that the games might be too difficult for him, but Milo is determined to find a way to compete in his own way. With the help of his inventive raccoon friend, Hazel, Milo modifies his walking cart with new wheels and a gentle push mechanism, allowing him to move more easily. As the games begin, Milo discovers that while he may not be the fastest, he has other strengths—he’s great at balancing, solving tricky obstacles, and encouraging others when they feel discouraged. During the final event, a team relay, one of the fastest competitors, Benny the Rabbit, trips and twists his ankle. The whole team is at risk of losing—until Milo steps in. Using his cart, he carries Benny across the finish line, proving that winning isn’t about being the fastest or the strongest—it’s about teamwork, kindness, and determination. At the end of the games, the animals cheer for Milo, not because he won the most events, but because he showed everyone that true strength comes from never giving up. Inspired by him, the animals decide that next year’s Forest Games will include new events that celebrate different kinds of abilities, ensuring that everyone has a chance to shine.

Alphie The Ant Coloring Book #1