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Page 1: The main character’s sibling knocks over a tower they built, and the child feels a rush of anger. Page 2: The child shouts and stomps, but it doesn’t make the anger go away. Page 3: The child’s parent notices and asks what’s wrong, explaining that feeling angry is normal. Page 4: The parent teaches the child to take deep breaths and count to five when angry. Page 5: The child tries this, and the anger slowly goes away. Page 6: The child rebuilds the tower with their sibling, feeling proud for handling their anger calmly.

A 5 year old girl is feeling sad and lonely. Her mom takes her to grandma's house and they bake cookies. The girl feels happy at the end of the story and enjoys cookies and a glass of milk with grandma.

In a dense forest, a proud Shadowclaw discovered a secret berry bush and believed his strength and cunning made him superior to all others. However, his arrogance led to trouble when he found himself trapped and in need of help from the very animals he once mocked. Scene 1: The Shadowclaw found a hidden, abundant berry bush deep in the forest. Shadowclaw: "Look at all these berries! No one else knows about this. I’m the smartest in the forest!" Spohie: "Sharing them would be kind, Shadowclaw." Shadowclaw (smirking): "Why should I share? I found them because I’m better than all of you!" Scene 2: The Shadowclaw passed the Benny and Toby by the river, eating the berries. Shadowclaw (mocking): "You two were so slow. If you were smarter, maybe you would have found something as good as these berries!" Scene 3: While chasing the Mouse Deer, the Shadowclaw stumbled and fell into a deep pit. Shadowclaw (panicking): "Help! Someone get me out of here! My berries are gone, and I can’t climb out!" Scene 4: The Spohie and Benny peered into the pit. Spohie: "Why should we help you, Shadowclaw? You’ve been so selfish and mean." Benny: "You said you didn’t need anyone, remember?" Shadowclaw (pleading): "I was wrong! Please, I needed your help!" Scene 5: The Olive perched on a branch above the pit. Olive: "Shadowclaw, you’ve hoarded and mocked others, but now you see the value of kindness. Apologize sincerely if you wanted their help." Scene 6: Shadowclaw: "Friends, I was selfish and cruel. I saw that now. Please forgive mse and help me." Toby: "Let’s help him. Everyone deserves a second chance." Benny: "Work together, everyone!" Scene 7: The Shadowclaw was finally pulled out of the pit by the animals. Shadowclaw: "Thank you all. I’ve learned that true strength came from kindness and teamwork, not from hoarding or arrogance."

Rosaly la Vida en Colores es un libro inspirado en la vida de una niña real de Bogotá, Colombia, llamada Rosaly. Su enfoque es crear y promocionar contenido educativo y empoderador para niñas, utilizando un lenguaje sencillo, amigable y divertido. Rosaly nació prematuramente, lo cual es un elemento clave en su historia. Ella disfruta de la música y tiene recuerdos especiales en Tierra Caliente con su bisabuela. El contenido generado por este libro debe reflejar el gusto por la musica por lo artistico, enfocarse en elevar la autoestima de las niñas y ser siempre impactante y divertido, con un enfoque en el empoderamiento y la educación
![The dragon]](https://ceseskygame.today/childbook_img/the-dragon-idoh_img_0.png)
a kid plays video games but his console breaks

Arthur took Tommy to Central Park for some quality time, but work calls kept interrupting. While Arthur stepped away to answer yet another call, Tommy, feeling ignored, wandered off into the park. When Arthur turned back, Tommy was gone. Tommy woke at dawn in a quiet part of the park, surrounded by Felix, a cunning fox, and Penelope, a wise peacock. They quickly befriended him, teaching him survival skills. Felix showed him how to find food and avoid danger, while Penelope taught him to build shelters and think about the bigger picture, like the environment and community. As days turned to weeks, Tommy adapted to life in the park. Felix valued self-reliance and tradition, sharing tales of a wilder past. Penelope championed progress and cooperation, organizing the animals to solve shared challenges. Tommy absorbed lessons from both but began questioning where he belonged. After a year, Tommy had become part of the park. But Felix and Penelope argued over his future. Felix believed he was better off free in nature, while Penelope insisted he needed to return to society. Frustrated, Tommy shouted, “I don’t belong to either of you!” and ran off. In his escape, Tommy stumbled into the human world, startling several babies in strollers. Their cries grew louder, drawing the attention of Arthur, who had been searching for him all along. Arthur embraced Tommy, apologizing for neglecting him, and took him home. Tommy left the park with new skills and a deeper understanding of himself, while Arthur vowed to give his son the attention he deserved. Their bond was stronger, having weathered the trials of both the wild and the city.

Bella is 8 years old and has a king heart. But her school peers make her feel different and not worthy of their friendship. Bella meets a Bee named Honey and Honey teaches Bello about Purpose. How God created each of us unique and with a purpose. Honey shows Bella how the bees in the hive each have a job and purpose and how they work together. Bella feels better and goes back to her school to teach the others how being different makes us special and to be kind to one another. after that Bella's school was filled with kindness and Grace. After that, Bella knew she was special and had a purpose and when she forgot that she would look up at the sky and see the angel bee's wings shimmering in the sunlight and she would remember.

Join the enchanting journey of Arwyn and her mischievous puppy, Arlo, as they embark on a whimsical adventure to sneak into school when Arwyns Sister Aurora walks to school they foloow her. With a dash of creativity and a sprinkle of humor, Arlo becomes an unexpected star pupil, turning a regular school day into a magical tale filled with laughter, joy, and a touch of puppy mischief. Word quickly spread throughout the school about Arwyn and Arlo's adventure, and soon, the entire school gathered for an impromptu assembly in the courtyard. The principal, Ms. Whimsical, couldn't help but join in the laughter as she praised Arwyn's creativity and Arlo's unexpected academic prowess. In the heart of Quincyville, this delightful duo leaves an indelible mark, becoming legendary figures in the town's cherished stories.

An exceptional little girls experiences an exceptional new season in her life, her first menstrual cycle.

1. Jacob is kidnapped at the park. 2. Patricia and Emmanuella go to the police station to search for him. 3. Detective Kyle searches for clues at the park. He finds Jacob's phone, bag, and footprints. 4. Detective Kyle, Patricia and Emmanuella find a hut with the lights on in a forest. 5. Jacob finds Camilla trying to steal. 6. Patricia and Jacob go to visit Camilla in jail.

Illustrating different seasons with happy children playing

boy learns his colors as he wanders through the forest

Life story of this European family from a small town, with their old car, and interesting interactions. Set in the 1980's.

Girl dreams to fly a toy rocket to visit the moon

1. Chonkita: A curious and adventurous young girl who is amazed by the candy landscape of Candytopia. She embarks on a grand adventure through this magical world, filled with wonder and excitement. 2. Sprinkle: A mischievous candy sprite with a sugar-coated laugh and a twinkle in their eye. Sprinkle becomes Chonkita's playful and whimsical friend, joining her on the journey through Candytopia. 3. Gummy: A lovable bear made entirely of gummy candy. Gummy is squishy and friendly, quickly becoming part of Chonkita's group of friends as they explore the sweet wonders of Candytopia. 4. Candytopia Residents: Colorful and vibrant candy creatures and residents who populate Candytopia. Talking gummy bears, licorice vines, marshmallow trampolines, and other enchanting characters make up the magical candy landscape.

Use the image of Lucas (the blond blue eyed boy breathing in sunlight) as the cover art. Add a soft glow around him to hint at his "superpower."

Grandpa, Can I Have a Hug? is a touching children’s story that follows siblings Ella and Linus as they navigate changes in their relationship with their beloved Grandpa, who has Alzheimer’s. Grandpa once filled their days with laughter, tickling, and fun activities. But slowly, he begins to change—he forgets things, loses his playful humor, and becomes unsteady on his feet. Eventually, he moves to a nursing home. At first, the nursing home feels cold and unfriendly. Ella and Linus don’t know how to connect with Grandpa there, and they miss the way he used to be. But everything improves when Grandpa moves to a new, warm nursing home where the staff welcomes visitors as part of the care team. Slowly, Ella and Linus grow comfortable in this new environment. Though it takes time, the siblings find the courage to hug Grandpa, sparking a moment of connection that bridges the gap caused by his illness. From there, they discover new ways to enjoy time with him—taking him on wheelchair “adventures” through the halls, sharing treats, and spending time as a family. Through gentle storytelling and heartfelt illustrations, Grandpa, Can I Have a Hug? helps children understand that even though loved ones may change, the love they share remains strong. The story offers comfort and encourages young readers to find new ways to connect, showing that love can endure even through the hardest changes.

Eight-year-old Leo thinks his grandparents are the most boring people on the planet—until he stumbles upon their “sewing room,” which is secretly a time-travel command center! Turns out, Grandma and Grandpa are part of a secret club of senior time travelers who keep history running smoothly. They’ve mended Cleopatra’s crown, stopped a dragon from eating the Great Wall of China, and even helped dinosaurs learn how to share a watering hole. When one of their missions goes awry, Leo accidentally gets swept along to medieval times, where a cranky king has banned laughter. With his quick thinking, Grandma’s sass, and Grandpa’s endless supply of snacks, the trio must find a way to bring laughter back to the kingdom—and return home before history unravels completely.

Neo, a curious and kind-hearted child from Mabopane, discovers the magic of her neighborhood’s green spaces. With the help of her friends and a wise bird named Kgethe, Neo learns about the importance of keeping the environment clean, recycling waste, and protecting nature for future generations.

1. Monya learned the number one - he has one tail. The number must be drawn. 2. Monya has learned the number two - he has two ears. The number should be drawn. 3. Monya has learned number 3 - there are 4 pots of flowers on the window. He dropped one pot and there are 3 left. The number 3 must be drawn. 4. Monya counted that he has 4 paws. The number should be drawn. 5. Monya counted that there are 5 chairs around the table in the living room. The number should be drawn. 6. Monya counted the shoes near the door. There were 6 sneakers. The number should be drawn. 7. Monya counted the number of paintings in the room. There are 7 of them. The number must be drawn. 8. Monya counted the number of fish in the aquarium. There are 8 of them. The number must be drawn. 9. Monya counted the number of books on the shelf - there are 9 of them. The number must be drawn. 10. Monya went up to the yard and counted how many birds are on the tree. There are 10 of them. The number must be drawn.